Collision Systems
The Angry Birds type interaction can be made into a Web App.
Launches in new window when inserted into books.
Experimental for Motorola XOOM flash Click Here to Refresh
Choose whatever fits into the spring loaded cannon to use as a projectile, by manual drag drop muzzle loading. Pull back on spring to launch.
All Items are interactive and available to Mouse / Touch Screen drag-toss-drop.
All items have item-specific density, inertial mass, "bounce" restitution, friction, damping. Global Gravity. All boundaries are collision sensitive, Box & Rectangle, Triangle, Circle, half-circle, egg-arcs, 5 and 6 sided polygons, therefore any location on a contact surface is computationally correct and visually proper.
(… by comparison, "Angry Birds" type collision systems are strictly circle / box simplicity, no interactions except with projectile circle-shape.)
Launch this in new window for HD screens
All small items always available to drag, throw toss, restack. Can be thrown out the window and leave the system.
Specialized code for Springs , elastic rope, Pendulum, Pivot Joints, frictionless zero-G inertial restitution ( mona lisa ). This system positions setup for freebody flight path collisions and minimal friction, light density ( Items can "stick together" and even push through ) Friction can cause "stuck" case.
Shown: Functionality Lab Test Case, not for release. For Easter use Dangerous Eggs
